πŸ“–

Overview

Russell's B-Boy Life is a progression game inspired by hip-hop culture and breaking. You control a street dancer who levels up through training, performances, and passive hustles across the city.

The game runs in both Telegram (Mini App) and browser, and integrates with the WAX blockchain for real NFTs. Playing in a browser on a big enough screen, the game can also show an expanded, dashboard-style layout.

The main loop:

Spend Energy to train and perform, earning XP and money
Let passive Hustles run to earn while you're offline
Join Tournaments to win prizes and NFTs
Collect NFTs that grant permanent bonuses to your dancer
⚠️Creating multiple accounts to gain an advantage in the game (money, prizes, hustles) is not allowed and may result in a ban of all accounts involved.
πŸ“

Patch Notes

What changed in the game, most recent first.

Season 1

October 16, 2026

  • β€’πŸ”₯ New: Burn Gear β€” burn a gear NFT and get 100 of the matching virtual item, ready to use in Craft
  • β€’πŸ–₯️ New desktop layout for Training, Perform, Bag, Profile, Stats and Challenges β€” makes better use of a wide browser window
  • β€’πŸŽ¨ Generated icon art for every training move and performance venue
  • β€’πŸ› οΈ The Admin panel also got a desktop sidebar layout
  • β€’πŸ› Fixed: hustles now actually stop when the season ends, instead of still racking up progress in the background
  • β€’πŸ› Fixed: the Market buy/sell modal's close button wasn't showing properly

Season 1

October 13, 2026

  • β€’πŸŽ Pending rewards notice: a badge now shows up on the menu and Profile when you have Challenge rewards to claim
  • β€’πŸ† The Serial Champion, Dedicated, and Performer challenges got easier to reach
  • β€’πŸ₯€ New: Energy Drink β€” craft an NFT in the Craft tab that spends energy and SQS; burning it gives energy back
  • β€’πŸ”” Standardized game notifications β€” they no longer push the screen up or down
  • β€’πŸ” New: Code of the Day β€” a daily training riddle with a reward, near the Training queue
  • β€’πŸ“– New wiki section: Break Vocabulary
πŸ”’

Value Format

Because the game has players from many countries, every numeric value shown (balance, market prices, XP, stats) always uses the same international format β€” no matter the game's language or the device you're using.

A period (.) separates thousands and a comma (,) separates decimals. Example: $1.234,56 = one thousand two hundred thirty-four, and fifty-six cents.

πŸ’‘If you're used to the opposite format (comma for thousands, period for decimals), keep this in mind: in-game it's always period = thousands, comma = decimals.
⚑

Energy

Energy is the core resource for training and performing. Each action costs energy. When it runs out, you need to wait for it to recharge.

How energy recharges:

  • β€’Every day at midnight UTC you automatically receive a portion of energy
  • β€’Hustles in certain categories have a rare chance to return energy on completion
  • β€’NFTs with Daily Energy bonuses increase how much you receive per day β€” each copy adds a fixed amount
πŸ’‘The more NFTs with Daily Energy bonuses you hold, the more energy you get each day. The bonus stacks β€” 10 copies = 10Γ— the individual bonus.
πŸ’ͺ

Training

Training sessions are active actions that cost energy and reward XP and money. Different training types become available as you level up.

Each action has a duration. You can queue up to 10 actions at once β€” training and performances, in any mix β€” and the cost (money, for training) plus the energy are deducted the moment you add one to the queue, not just when it starts running. Queued actions run one at a time, in the order you added them: when one finishes, its reward is credited automatically and the next one starts right away.

What you earn:

  • β€’XP β€” advances your level progression
  • β€’Money β€” in-game currency used to enter events and unlock things
πŸ’‘Changed your mind? You can cancel any action that hasn't started running yet, and its money/energy come back immediately β€” the one currently running can't be cancelled.
πŸ•Ί

Break Vocabulary

The 8 training moves aren't just names β€” each one represents something real in breaking culture. Here's what each level actually means, explained the way a battle judge would:

Basic Toprock

The standing foundation, before going to the floor β€” the first steps of a set, showing rhythm and attitude before the acrobatics start.

Footwork

Fast, low-to-the-ground footwork (the "6-step" family) β€” when the hands are just support and the legs do the talking.

Freeze

The locked pose mid-movement β€” holding the body in a position that defies balance, usually punctuating the end of a sequence.

Powermoves

The acrobatic spins (windmill, headspin, flare) β€” the most explosive, athletic part of a battle, where momentum and physics put on the show.

Combos

Chaining several elements (toprock β†’ footwork β†’ power move β†’ freeze) into one fluid sequence without breaking the rhythm β€” what weighs most on a real judge's score.

Style-Master

It's not about the hardest trick, it's about personal signature β€” making even the most basic step look uniquely yours.

Elite Training

The heavy, repetitive, unglamorous training β€” the "grind" nobody sees before the result shows up on the floor.

Legendary

Reference-status in the scene β€” when your name is already counted as breaking history, not just another dancer.

πŸ”

Code of the Day

Every day (at UTC midnight) the game draws a secret code of 4 training moves, repeats allowed. You see the 1st move revealed directly on screen, plus a riddle for each of the other 3 positions β€” the riddle describes the move without ever naming it.

How it works:

  • β€’Read the hint: 1 revealed move + 3 riddles, near the training queue
  • β€’Queue up trainings in the sequence you think is today's code
  • β€’When 4 trainings resolve in a row matching the code, the system credits the discovery β€” it doesn't have to be right at the start of the queue
  • β€’If you're the first to crack it that day, the game posts an automatic announcement in the Telegram group with your name
  • β€’Anyone else who cracks it later the same day still gets a reward, just without the announcement

You can only discover the code once per day β€” repeating the right sequence again doesn't give a duplicate reward. The code changes at UTC midnight.

πŸ’‘The "Break Vocabulary" section helps you recognize what each riddle is describing.
🎀

Performance

Performances are live shows at venues like clubs, festivals, and cultural events. Like training, they cost energy and take time to complete.

Performances tend to earn more money than training, but also cost more energy. They're ideal when you want to focus on stacking cash.

πŸ’‘Training and Performance share the same queue of up to 10 actions β€” see the Training section for how the queue works.
πŸƒ

Hustles (Passive Income)

Hustles are the passive system of the game. Your dancers head out into the city on their own, travel between neighborhoods, and run hustles while you're offline.

How it works:

1. Vibe β€” your main dancer, unlocked early on. She runs the passive loop solo.
2. NFT Workers β€” character NFTs imported from your WAX collection that work alongside Vibe.
3. Neighborhoods β€” the city has 20 neighborhoods that unlock as you level up. Each offers different hustle opportunities.
4. Categories β€” hustles are split into: Corner (Street), Cypher, Event, Battle, and Underground. Each has its own pace and difficulty, and can drop items themed to match it.

Dancers cycle automatically: travel β†’ hustle β†’ rest β†’ repeat. When you open the game, the server calculates everything that happened since you were last online. Even with the game closed, a background process runs every few minutes, so your hustles keep progressing while you're offline.

What you earn from hustles:

  • β€’Passive money β€” accumulates while you're offline
  • β€’Honor β€” reputation that grows as hustles succeed
  • β€’Neighborhood reputation β€” the more you hustle in a neighborhood, the greater your influence there
  • β€’Items β€” rare collectible item drops for your inventory
  • β€’Energy β€” rare chance in certain categories
πŸ’‘The more NFT workers you import, the more hustles run in parallel β€” and the more you earn passively.
πŸ§‘β€πŸ’Ό

Crew (NFT Workers)

Beyond Vibe, you can import character NFTs from the raslhaslnfts collection on the WAX blockchain as active workers.

Each imported character joins the passive hustle loop alongside Vibe, operating independently β€” with their own current neighborhood, active hustle, and cooldown.

To import a character:

  1. Link your WAX wallet in your profile
  2. Go to the Hustles tab
  3. See the character NFTs available in your wallet and click import
πŸ’‘If you sell or transfer a character NFT to another wallet, someone else can import it β€” the worker is transferred and reset for the new owner.
πŸ’Ž

Gear & NFT Bonuses

NFTs from the raslhaslnfts collection can have configured bonuses that automatically apply to your dancer. Bonuses stack per copy β€” the more of the same NFT you hold, the greater the total effect. Common (non-NFT) copies of the same gear items, earned from hustles and events, count toward the same bonuses too β€” just at a fraction of an NFT's value. Owning the real NFT is a head start; grinding common copies catches up over time.

Stacking example:

An NFT with +0.01% per copy: 10 copies = +0.10% Β· 100 copies = +1.00%

Available bonus types:

🧒

Street (+0.01% per copy)

Hat, Urban Muse, B-Boy Riko

Increases money earned in street hustles (Corner and Battle).

πŸ₯‹

Street (+1.5% per copy)

B-Boy Vex

Well above the standard Street bonus β€” increases money earned in street hustles (Corner and Battle).

πŸ‘Ÿ

Universal (+0.01% per copy)

Sneakers, Quantum Seeker, B-Boy Jax

Increases money earned in ALL hustle categories.

πŸ‘•

Event (+0.01% per copy)

Jersey

Increases money earned in Event hustles. Also gives a small edge in Tournament combat.

πŸ•ΆοΈ

Social (+0.01% per copy)

Glasses, Harmony Keeper, B-Girl Lira

Increases money earned in Cypher/Circle hustles.

🎨

Creative (+0.01% per copy)

Spray Can, Creative Catalyst, B-Boy Nyxo

Increases money earned in Underground hustles.

🎀

Teaching (+0.01% per copy)

Microphone, B-Boy Ren

Increases Honor earned per hustle.

πŸ’

Money (+10% per copy)

Producer Beatmaster

Additional money bonus on all hustles (stacks with other bonuses).

πŸ“Ώ

Fame / Reputation (+0.01% per copy)

Respect, B-Boy Kage

Increases neighborhood reputation earned per hustle.

πŸ“±

Bonus Chance (+0.01% per copy)

Mobile Phone, Producer Soul B, B-Girl Fox, B-Boy Spike

Increases the chance of a rare item dropping on hustle completion.

🎧

XP (+0.01% per copy)

Headphones, Producer Dyna, Light Bearer, B-Boy Kairo

Increases passive XP earned from hustles.

⌚

Speed (+0.01% per copy)

Watch, Soundwave Virtuoso, B-Girl Nova

Reduces cooldown time between hustles β€” your dancers rest less.

πŸŽ’

Hustle Duration (+0.01% per copy)

Backpack, Eco Explorer, B-Boy Zephyr

Reduces travel time between neighborhoods.

🧀

Energy Recovery (+20% per copy)

Wristband, Nature Guardian, B-Girl Laura

Increases energy recovered when a hustle grants energy.

πŸ‘–

Energy Efficiency (+1% per copy)

Pants, Wristband, B-Boy Voltaren

Increases the chance of a hustle granting a rare energy drop.

⚑

Daily Energy (+N energy per copy)

Power Core, Amp Cell, Energy Cell, Producer Dyna, Producer Beatmaster, Producer Soul B, B-Boy Vex

Each copy adds a fixed amount of energy at the daily midnight UTC reset. Value varies by NFT.

πŸ’‘Bonuses are applied automatically by the server when your hustle resolves. You don't need to do anything β€” just hold the NFTs in your linked WAX wallet, and/or keep collecting the same items in your Bag. Your WAX wallet is cached for up to 20 minutes, so a newly acquired NFT (including Daily Energy ones) can take up to that long to count toward your bonuses.
πŸ•Ί

Characters

Playable characters from the raslhaslnfts collection ("characters" schema) can be imported as hustle workers, exactly like Vibe. Each one has its own lore β€” and, increasingly, its own configured gear bonus matching the character's theme.

Producer Beatmaster

Producer Beatmaster

"Beatmaster builds beats the same way a dancer builds a roundβ€”with precision and purpose."

Money +10%/copy + Daily Energy +2/copy

Producer Dyna

Producer Dyna

"Dyna collects rhythm from the city and turns it into fuel for circles and battles."

XP +10%/copy + Daily Energy +3/copy

Producer Soul B

Producer Soul B

"Soul B fills the project with warmth and makes every track part of the story."

Bonus Chance +10%/copy + Daily Energy +1/copy

B-Boy Vex

B-Boy Vex

"Vex turns the beat into a puzzle and wins through unexpected movement choices."

Street +1.5%/copy + Daily Energy +2/copy

B-Boy Kairo

B-Boy Kairo

"Kairo hears the beat through his feet and turns every count into a precise movement."

XP +0.01%/copy

B-Boy Riko

B-Boy Riko

"Riko is the shockwave of the street. He doesn't come to ask for attentionβ€”he takes it with the first move."

Street +0.01%/copy

B-Boy Zephyr

B-Boy Zephyr

"Zephyr dances like gravity is only a suggestion, not a law."

Hustle Duration +0.01%/copy

B-Boy Voltaren

B-Boy Voltaren

"Voltaren lands freezes like a final stampβ€”clean, strong, and impossible to argue with."

Energy Efficiency +1%/copy

B-Boy Nyxo

B-Boy Nyxo

"Nyxo comes out of the shadows not to perform, but to break the tempo and leave a mark."

Creative +0.01%/copy

B-Boy Jax

B-Boy Jax

"Jax is not tied to one trickβ€”he builds his round so he is ready for any answer."

Universal +0.01%/copy

B-Boy Ren

B-Boy Ren

"Ren does not jump into battle blindlyβ€”he reads the circle and moves exactly when needed."

Teaching +0.01%/copy

B-Boy Kage

B-Boy Kage

"Kage steps out of darkness, steals attention with one precise entry, and disappears again."

Fame/Reputation +0.01%/copy

B-Girl Laura

B-Girl Laura

"Laura proves that powerful breaking can be beautiful and precise at the same time."

Energy Recovery +20%/copy

B-Girl Nova

B-Girl Nova

"Nova arrives like a flashβ€”fast, bright, and impossible to forget."

Speed +0.01%/copy

B-Girl Lira

B-Girl Lira

"Lira makes strength visible without noiseβ€”through form, precision, and clean rhythm."

Social +0.01%/copy

B-Girl Fox

B-Girl Fox

"Fox hunts not for effect, but for the moment when the opponent loses control."

Bonus Chance +0.01%/copy

B-Boy Spike

B-Boy Spike

"No lore published yet."

Bonus Chance +0.01%/copy

πŸ’‘Character bonuses stack with everything else (gear, common items) β€” importing the right character for your hustle strategy is just another layer of optimization on top of the aesthetics.
🀝

Partners

Besides NFTs from the raslhaslnfts collection, certain partner collections also grant real bonuses to your dancer β€” same mechanic as Gear, each NFT stacks per copy. It's a way to give extra value to players who already collect these other WAX collections.

SQS Game Chips (sqsevencoins collection, gamechips schema)

Casino chips β€” each denomination grants a different bonus type.

$1 CHIPSStreet (+0.5% per copy)
$5 CHIPSSocial (+0.75% per copy)
$10 CHIPSCreative (+1% per copy)
$25 CHIPSFame/Reputation (+1% per copy)
$50 CHIPSSpeed (+1.5% per copy)
$100 CHIPSEnergy Efficiency (+2% per copy)
$500 CHIPSCash (+5% per copy)

SQS Seven Coins (sqsevencoins collection, sevencoins schema)

Collectible coins with 3 rarity tiers β€” all grant Energy Recovery, the value scales with rarity.

SQS Gold / Silver / Bronze (Diamond)Energy Recovery (+0.8% per copy)
SQS Stone / Steel (Platinum)Energy Recovery (+0.4% per copy)
SQS Recycle / Cookie (Standard)Energy Recovery (+0.2% per copy)

SQS Extra Cards (sqsevencoins collection, sqscards schema)

Cards that work as energy generators, just like Amp Cell/Power Core.

Extra CardDaily Energy (+1 per copy)
Exxtra CardDaily Energy (+2 per copy)
Exxxtra CardDaily Energy (+3 per copy)
πŸ’‘These bonuses work exactly like Gear's β€” the server reads your WAX wallet automatically, you just need to hold the NFTs. There's no virtual version of these items (only the real NFT counts).
πŸ†

Tournaments (Events)

Tournaments are single-elimination bracket competitions where dancers face off. There are two types: auto-generated events (four per day: 01:00, 08:00, 13:00 and 20:00 UTC) and admin-created events with special prizes.

How to enter:

  1. Tap the Events button (party icon) at the top of the game
  2. Check that you meet the minimum level and have enough money for the entry fee
  3. Choose a dancer from your crew to represent you
  4. Build a 5-move combo
  5. Register and wait for the event to start

When the event closes, the system fills empty slots with bots (always at least 4 participants) and runs the bracket. Winning a round depends on your combo vs your opponent's, plus a random element.

Prizes:

  • β€’Auto events: money, Honor, and reputation for the top 3 + random virtual gear items (3 for 1st, 2 for 2nd, 1 for 3rd)
  • β€’Admin events: configured prizes (money, items, NFTs) by placement tier
πŸ’‘You can enter multiple dancers in the same event, one per character. If all your available dancers are registered, wait for the next tournament. If you have several dancers, the "Register all" button enters everyone at once β€” moves are picked randomly from what you've unlocked in Training, and it only charges the entry fee if you can afford to register all of them. In your Profile, under "Preset Combos", you can save named 5-move combos to reuse later β€” when registering, pick a saved preset instead of building the combo by hand; using "Register all" with a preset selected enters everyone with that same combo instead of a random one for each.
🎭

Stage β€” The Infinite Circle

The Infinite Circle is a sequence of 1v1 battles against bots, each one tougher than the last. You decide how far to go β€” keep pushing your luck for more rounds, or cash out anytime with what you've already banked.

How to play:

  1. In the Stage tab, choose a dancer from your crew and pay the entry cost
  2. Each round, you and the bot are both dealt 3 move cards β€” you only see your own
  3. Pick one of your 3 cards
  4. The round result shows each side's score; whoever scores higher wins
  5. On a win, choose Continue (a tougher round) or Cash out with what you've won

Losing a round normally ends the run. But the first time that happens in a given run, you can pay energy to revive and move on to the next battle instead of stopping there β€” this only works once; losing again after reviving ends the run for good. Everything you already banked from previous wins stays yours β€” only what was at stake in the round you lost is discarded.

Every character has hidden affinities and rivalries β€” with certain moves, and with certain opponents. A combo that crushes one bot might not work nearly as well against another, depending on who your dancer is and who's standing across from them. There's no single universal right answer: it's worth trying different moves and paying attention to how each dancer does against each kind of opponent. On top of that, the more times you've completed a specific training, the stronger that move gets in the Infinite Circle β€” a visible, player-driven way to power up your favorite move, even if it isn't the one your character is naturally suited to.

Rewards:

  • β€’Honor earned per round won, growing a lot the further you get
  • β€’Every round you win is guaranteed at least 1 virtual gear item; every 5th round won gives 3 items at once instead of 1
  • β€’A daily leaderboard for furthest round reached: the top 3 each get 5 random gear items, 4th through 10th get 1 each
πŸ’‘Some characters have hidden affinities and rivalries with each other and with certain moves β€” there's no official list anywhere, you only find out by playing.
βš”οΈ

PvP Arena

The Arena has two direct 1v1 battle modes with money bets: Rock/Paper/Scissors and Break Dance.

How it works:

  • β€’Rock/Paper/Scissors: create a battle by choosing your move and wagering an amount; another player accepts and makes their choice; the winner takes the opponent's wager (a draw returns both wagers)
  • β€’Break Dance: pick one of your B-Boys (starter character or imported NFT) and build a 5-move dance combo β€” a move can repeat up to 3 times for lower-level B-Boys, and up to 2 times from a certain level on (the same rule applies to building Event combos)
  • β€’Another player challenges by picking their own B-Boy and combo; the match resolves instantly, turn by turn, comparing each move against the opponent's
  • β€’Every Break Dance match has a few moves getting a surprise bonus β€” nobody knows which until the battle log is revealed after the result
  • β€’Winning takes the opponent's wager and also earns Honor β€” only worth Honor if the combined wager is high enough, and there's a daily cap on how much Honor you can earn from PvP
πŸŽ’

Inventory (Bag)

The inventory has three parts: game items, pending NFT deliveries, and your WAX collection.

Inventory sections:

πŸ“¦ Game Items

Items earned in hustles and events β€” like hats, sneakers, watches, and other accessories. They're collectible records within the game.

πŸ–ΌοΈ WAX Collection

Your on-chain NFTs from the raslhaslnfts collection, loaded directly from the blockchain. Video NFTs play automatically.

⏳ Pending NFTs

NFTs you've won in events that haven't been sent to your wallet yet. Use the Claim button to mint them on-chain.

πŸ–ΌοΈ

NFTs & Claim

When you win an NFT in a tournament, it enters a pending delivery queue. To receive it in your WAX wallet, you need to claim it.

Claim process:

  1. Go to Inventory β†’ Pending
  2. Tap Claim (N)
  3. The server signs and broadcasts the transaction on the WAX blockchain
  4. The NFT appears in your wallet in moments

Up to 30 NFTs per transaction are processed. If you have more, simply claim again until the list is empty.

The Log tab in your inventory shows the full claim history with a link to each blockchain transaction β€” serving as a permanent proof of delivery.

πŸ’‘Claiming is only possible if you have a WAX wallet linked in your profile.
πŸ›‘οΈ

Challenges

Challenges are progression goals split by category, each with 10 levels. As you play normally, challenges are completed automatically.

Challenge categories:

πŸƒ Hustle β€” passive hustlesπŸ† Events β€” tournamentsπŸ’ͺ Training β€” training and performancesπŸ’° Economy β€” money accumulatedπŸ§‘β€πŸ’Ό Crew β€” NFT workersπŸŽ’ Collection β€” items and NFTs⬆️ Progression β€” level evolution

Challenges are per season β€” each new season resets your progress. This means each season's history is preserved, but you start fresh on challenges in the new season.

Some challenge tiers grant a reward when completed β€” it can be an NFT, a token, or a collectible item. When a rewarded tier is reached, a claim button appears on it; claimed NFTs go to the pending NFTs list in your Bag. When more than one reward is pending, a "Claim all available" button appears at the top of the tab, claiming everything at once and showing what you received.

πŸ’‘The server recalculates your progress every time you open the Challenges tab. Tap refresh (πŸ”„) to force an immediate recalculation.
πŸ…

Ranking

The ranking shows the top players of the current season across different metrics.

✨

XP

Total experience accumulated in training and performances

πŸ’°

Money

Total money earned throughout your career

🎀

Shows

Total number of performances completed

πŸ’ͺ

Training

Total number of training sessions completed

⭐

Honor

Honor accumulated in passive hustles

πŸ‘‘

Champions

Number of tournaments won in 1st place

πŸ₯ˆ

Podiums

Number of top-3 tournament finishes

πŸ›‘οΈ

Events

Total tournaments participated in

πŸ†

Overall Rank

Combines the 8 rankings above into a single rank β€” see how below

How the Overall Rank is calculated:

  • β€’You have a position (1st, 2nd, 3rd...) in each of the 8 rankings above, counting only this season's progress
  • β€’The Overall Rank sorts by the weighted average of those 8 positions β€” the lower the average, the better the placement
  • β€’By default all 8 categories carry equal weight, but each one's weight can be adjusted (the weights in use always show right in the tab)
  • β€’Ties in the average are broken by whoever has more individual 1st-place finishes, then by whoever has more top-3s
  • β€’Every season has an end date (always 00:00 UTC on the chosen day); once it hits, the season closes, standing-changing actions lock until the next season starts, and the Overall Rank's final positions turn into prizes (NFT and/or token) β€” check the Prizes button on the Ranking tab for the current list
  • β€’When the next season starts, everyone's progress resets to zero: money, XP, level, energy, bag items, and your Hustle dancers (both real and virtual) β€” you'll need to re-import your NFTs. Prizes and rewards already pending claim in the Bag are unaffected and stay there
  • β€’You only show up on the current season's ranking after logging in at least once since it started β€” if you only played in an earlier season and haven't come back yet, your name stays off the list until your next login

Once a season closes, its final results (each player's position, XP, podiums, champions, etc.) stay saved forever β€” tap the History button at the top of the Ranking tab to see past seasons' podiums. The current season's ranking is cached for up to 1 hour β€” a recent achievement can take up to that long to show up in it.

πŸ’‘Being 1st place in 6 of the 8 categories usually already guarantees a very low average β€” and a spot near the top of the Overall Rank.
πŸ’§

Liquidity Providers

SQS is a partner token of the game (see the Partners section), and there's a WAX/SQS swap pool on both Alcor Exchange and Taco (swap.tacocrypto.io), two decentralized exchanges on the WAX blockchain. Adding liquidity to either one is entirely optional, happens outside the game, and isn't required to play β€” it's just a way for the community to support the token's market.

How it works:

  • β€’The WAX/SQS pools live on Alcor Exchange (alcor.exchange) and Taco (swap.tacocrypto.io), outside the game β€” depositing liquidity there is at your own risk; the game only reads public blockchain data, it never touches your funds
  • β€’For discount-tier purposes (see below), your position counts combined across both exchanges β€” it doesn't matter whether it's all on one or split between them
  • β€’In the Stats tab, a block at the bottom shows the Alcor pool's top liquidity providers live β€” tap a wallet to expand it and see the value broken down by exchange
  • β€’To show up with the cosmetic flair below, your WAX wallet needs to be verified β€” see the WAX Wallet section for how to verify

Whoever is among the Alcor pool's top 10 liquidity providers (with a verified wallet) gets a cosmetic flair on the Ranking: their name shows in gold, with an animated coin next to it, visible to everyone. It's purely visual β€” no game bonus, money, or hustle advantage. This specific ranking only considers Alcor, since it's the only one of the two exchanges that supports listing every position at once.

Discount tiers (virtual dancer β†’ NFT conversion):

  • β€’No liquidity position (tier 0) β€” full WAX price + pays 150 SQS
  • β€’Tier 1 β€” a $5+ position held for 3 straight days: 20% off the conversion's WAX price + pays only 125 SQS
  • β€’Tier 2 β€” a $10+ position held for 6 straight days: 40% off the WAX price + pays only 100 SQS
  • β€’Tier 3 β€” a $15+ position held for 9 straight days: 60% off the WAX price + pays only 75 SQS
  • β€’Tier 4 β€” a $20+ position held for 12 straight days: 80% off the WAX price + pays only 50 SQS
  • β€’Tier 5 β€” a $25+ position held for 15 straight days: free conversion in WAX (100% off) + pays only 25 SQS

Your position, for tier purposes, is always the sum of what you hold on Alcor plus what you hold on Taco β€” it doesn't matter which one you added it to. The SQS cost (a token from the sqsmodelsnft contract, sent to the same deposit address used for WAX, in the Convert tab) is required on every virtual-dancer-to-NFT conversion, with or without a liquidity position β€” only the amount changes: no position means paying the full SQS amount, and each LP tier lowers that cost on top of the WAX discount.

Each tier tracks its own streak independently β€” a higher tier never resets progress already earned on a lower one. If your position drops below a tier you already hold, you don't lose it right away: the game shows a warning at the top of the game and gives you 24 hours to top the liquidity back up. Only after that window, if the position is still short, does the tier actually drop β€” and if the drop is big enough (say, going from a tier-5 position down to a tier-1 one), you land directly on whichever tier your current position supports, without stepping down one tier at a time. That's how the game prevents someone from adding liquidity for a moment just to grab the bonus and pulling it right back out, without punishing a player who just had a brief dip in their position's value.

πŸ’‘The top-holders list is read live straight from Alcor Exchange β€” leaving the pool removes the flair as soon as the page reloads.
πŸͺ

Market

The Market (menu, next to Ranking) is where you buy and sell in-game gear items. Prices move on their own: the more people sell an item, the cheaper it gets; the more people buy it, the pricier it gets.

How it works:

  • β€’Each item has its own price, which rises when bought and falls when sold
  • β€’Buying items increases how many you own β€” and the gear bonus they grant
  • β€’Selling items from your inventory pays out money instantly, no waiting for a buyer
  • β€’When selling, the 50% and All buttons fill in the quantity with half or all of the copies you own of that item
  • β€’Large trades move the price more than small ones

Use the Market to buy more copies of the items that boost the bonus you want to stack, or to sell items sitting unused in your inventory for money.

πŸ’‘The price shown is always the current price β€” there's no 'waiting for a buyer to show up', trades settle instantly.
πŸ”¨

Craft

Craft (menu, next to Market) lets you turn gear items from your inventory + money into a virtual dancer, without buying a real NFT.

How it works:

  • β€’Pick one of the craftable characters β€” the required recipe (items + money) shows right in the tab
  • β€’Crafting instantly deducts the items and money from your inventory and account
  • β€’The new virtual dancer immediately shows up in the Hustle menu next to your others and starts working on its own, just like an imported NFT character
  • β€’You can craft the same character more than once, creating several independent virtual dancers

Craft is an alternative way to get more dancers working for you without relying on buying NFTs β€” just gather the requested items and money.

πŸ’‘The exact quantity of each item and the money cost always show up-to-date right in the Craft tab.
πŸ₯€

Energy Drink

The Energy Drink is a craftable NFT in the Craft tab ("Craft Drinks" sub-tab, next to Craft Dancer) that spends energy and SQS from your balance. Once crafted, it goes into your Bag as a pending NFT, same as other prizes, and can be sold on the secondary market.

How it works:

  • β€’In the Craft tab, pick "Craft Drinks" to see the energy and SQS cost
  • β€’Crafting instantly deducts the energy and SQS, and the NFT enters your Bag's pending NFTs queue
  • β€’Anyone holding an Energy Drink can burn it straight from their own wallet β€” the burn credits energy to the owner, applied in-game the next time they log in
  • β€’On the web version (outside Telegram), with your WAX wallet linked, you can burn it right from the Bag tab β€” tap Burn on the card and approve it in your wallet, no need to leave the app
  • β€’You can craft it as many times as you want, as long as you have enough energy and SQS

Burning an Energy Drink grants 50 energy directly in-game β€” it's a way to turn spare energy into something sellable on the secondary market, and also gives other players an extra way to earn energy.

SQS cost per Liquidity Provider tier (see the **Liquidity Providers** section):

  • β€’No liquidity position (tier 0) β€” 150 SQS
  • β€’Tier 1 β€” 125 SQS
  • β€’Tier 2 β€” 100 SQS
  • β€’Tier 3 β€” 70 SQS
  • β€’Tier 4 β€” 40 SQS
  • β€’Tier 5 β€” 25 SQS
πŸ’‘The energy and SQS craft cost always shows up-to-date right in the Craft tab.
β˜•

Coffee

Coffee is a second craftable NFT in the same "Craft Drinks" tab, next to the Energy Drink β€” it costs a bit less to craft, but also gives back a lot less energy when burned.

Burning a Coffee grants 17 energy directly in-game β€” much less than the Energy Drink (50), so it's worth comparing both costs before deciding which one to craft.

SQS cost per Liquidity Provider tier (see the **Liquidity Providers** section):

  • β€’No liquidity position (tier 0) β€” 125 SQS
  • β€’Tier 1 β€” 105 SQS
  • β€’Tier 2 β€” 85 SQS
  • β€’Tier 3 β€” 60 SQS
  • β€’Tier 4 β€” 35 SQS
  • β€’Tier 5 β€” 20 SQS
πŸ’‘Both cards (Energy Drink and Coffee) show up side by side in the Craft Drinks tab so you can compare before crafting.
🍫

Energy Bar

The Energy Bar is a promotional NFT, handed out manually by the team during special events β€” unlike the Energy Drink and Coffee, it can't be crafted in the Craft tab.

Burning an Energy Bar grants 2 energy directly in-game β€” a much smaller amount than the craftable NFTs, since it's a promotional giveaway.

πŸ’‘If you received an Energy Bar, it shows up in your Bag like any other NFT β€” burning it works the same way as the Energy Drink and Coffee.
πŸ”₯

Burn Gear

Every gear NFT has two possible lives: keep it in your wallet so it counts toward your NFT bonus, or burn it and receive 100 units of the matching virtual item, ready to use in Craft recipes.

Gear that can be burned (all from the raslhaslnfts collection):

  • β€’Sneakers, Pants, Jersey, Hat, Glasses, Backpack
  • β€’Mobile Phone, Microphone, Spray Can, Headphones, Watch, Wristband

The burn happens straight from your wallet (like any AtomicAssets burn). The 100-item credit shows up in-game the next time you log in β€” same as the Energy Drink.

⚠️Dancers and energy NFTs (Energy Cell, Power Core, Amp Cell) are not part of this mechanic β€” burning one of those credits nothing, it's a permanent loss of the NFT.
πŸ’‘The Energy Drink has its own separate burn mechanic (see the Energy Drink section) β€” it isn't part of this gear list.
πŸ”

Street Market

Street Market (menu, next to Craft) is a direct item-for-item trade board between players β€” no money involved, no price curve.

How it works:

  • β€’Post an offer: pick an item + quantity you're giving, and an item + quantity you want in return
  • β€’The items you're offering leave your Bag right away and stay reserved for that offer
  • β€’Anyone can accept an open offer exactly as posted β€” the trade settles instantly for both sides
  • β€’You can cancel your own open offer any time, which returns the reserved items straight back to your Bag
  • β€’Every completed trade shows up in the public history, so you can see who traded what with whom

Use Street Market for the exact swap you want instead of relying on the Market's price curve β€” there's no cap on how many offers you can have open, only on how many items you actually own to back them.

πŸ’‘An offer only disappears from the open list once someone accepts it or you cancel it β€” it never expires on its own.
πŸ’Ž

Convert to NFT

A virtual (crafted) dancer can become a real, mintable NFT β€” in the Bag tab, under the "Convert" sub-tab.

How it works:

  • β€’Send WAX from your linked wallet to the deposit address shown in the tab β€” the exact amount shows right there
  • β€’Once it's confirmed on-chain (usually a few minutes), it becomes credit on your in-game account
  • β€’Besides WAX, every conversion also requires sending a bit of SQS to the same address β€” if you're a qualifying liquidity provider (see the Liquidity Providers section), the WAX price shows your tier's discount applied and the SQS cost is lower; the exact amounts always show up-to-date in the tab
  • β€’With enough credit, pick which of your virtual dancers to convert
  • β€’The NFT mints just like any other prize β€” claim it in the Bag's Pending tab, then import it normally in Hustles
  • β€’On import, that same dancer keeps every bit of honor/hustles/earnings it already had β€” it just gets a real NFT behind it now
  • β€’You have the whole season, plus the freeze period between one season and the next, to convert and import your virtual dancers β€” if the next season starts before that, any virtual dancer not yet converted is lost; only an NFT that was already minted (already yours on-chain) can still be imported later, any time

It's an alternative path for players who want the real NFT of a character they already crafted and leveled up as virtual, without losing the progress made so far.

πŸ’‘The conversion price is adjusted by the admin as WAX's market price moves β€” it always shows up-to-date right in the tab.
⬆️

Level Progression

Your dancer evolves as you accumulate XP in training and performances. Each level unlocks new content.

What levels unlock:

  • β€’New training and performance options with higher rewards
  • β€’New neighborhoods on the hustle map
  • β€’Access to higher-level tournaments with better prizes
  • β€’Higher success chance on harder hustles
πŸ”—

WAX Wallet

Linking your WAX wallet unlocks all NFT features in the game. Without it, you can still train, perform, and join events β€” but you won't have access to NFTs.

What a WAX wallet unlocks:

  • β€’View and display your NFT collection in the inventory
  • β€’Import NFT characters as hustle workers
  • β€’Automatically receive NFT gear bonuses from NFTs you hold
  • β€’Claim NFTs won in tournaments directly to your wallet

Don't have a wallet? Create one:

  1. Go to mycloudwallet.com and click Sign Up
  2. Choose a username and register with your email or a Google/Apple account
  3. Confirm your identity following the site's steps
  4. Your WAX wallet is ready β€” the address looks like yourname.wam

Creating a wallet is entirely optional β€” you can keep playing normally without one.

How to link:

In your Profile, you have two options:

  • β€’Automatic (browser) β€” connect via Anchor Wallet or Cloud Wallet
  • β€’Manual β€” type your WAX wallet address (e.g. z5tbm.wam)

A linked wallet (automatic or manual) already unlocks the NFT features. If you want it verified (needed to show up in the Liquidity Providers highlight β€” see that section), use the "Or verify by sending WAX" option in Profile: it generates a code, and you send a tiny amount of WAX (0.0001) to the shown address with the code as the transfer memo. Works right from Telegram, no wallet connection needed.

πŸ’‘A wallet can only be linked to one account at a time. If you try to link a wallet already used by another account, you'll receive a warning.
🎁

Packs & Drops

Besides the NFTs awarded in tournaments, you can buy new dancers and items directly with WAX through packs and drops β€” sold on AtomicHub/NeftyBlocks, the official WAX blockchain marketplace, outside the game.

How it works:

  • β€’Each pack is a sealed NFT β€” you buy it paying in WAX (the price is set in USD and converted automatically at checkout)
  • β€’To open it, transfer the pack to AtomicHub's pack contract β€” the marketplace does this for you with an Unbox button
  • β€’The contents are randomly drawn the moment it's opened and sent straight to your wallet β€” nobody, not even the game's team, picks the outcome
  • β€’Items and dancers that drop from a pack count toward the same Gear bonuses and can be imported as a Hustle worker, just like any NFT from the collection

Every dancer and producer has a rarity β€” common, rare, or legendary β€” which affects the odds of it dropping. Energy and gear items don't have differentiated rarity within a pack.

Available packs:

πŸ₯Š

Starter Pack β€” $4

2 common dancers.

πŸ”‹

Energy Pack β€” $10

3 energy items.

πŸŽ’

Gear Pack β€” $10

3 gear items, drawn from the 12 available types.

πŸ•Ί

Dancer Pack β€” $10

Several dancers, including at least one rare or legendary, with an extra chance of a producer dropping.

πŸ§‘β€πŸ€β€πŸ§‘

Crew Pack β€” $20

The most complete pack: brings together dancers and producers of every rarity.

πŸ’‘B-Boy Vex isn't part of any pack β€” he's sold separately as an exclusive drop (limited edition, max 1 per wallet). Once the supply runs out, there's no restock.
πŸ›’

Store

Don't have a WAX wallet yet? No problem β€” the Store (Menu β†’ Store) sells the same dancers, gear, and energy items as the packs above. In the browser you pay by credit card; inside Telegram, with Telegram Stars.

How it works:

  • β€’Every product faithfully replicates the real blockchain pack/drop β€” same dancers, same items, same odds
  • β€’No WAX wallet needed to buy β€” the item lands directly in your account
  • β€’What you buy stays with you across seasons β€” it isn't wiped at the start of a new season, unlike a regular crafted dancer
  • β€’Items count toward the same Gear bonuses and can be used in Hustles, just like any other dancer or item
  • β€’Dancers bought in the Store show a Store badge instead of Virtual β€” and everything you've bought stays listed under "My Store Items", right in the Store tab

If you connect or create a WAX wallet later on, you can convert dancers bought in the Store into a real NFT β€” see the Convert section above, it's the same process used for any virtual dancer.

πŸ’‘The Store is just an alternative way to get the same items as the packs β€” the USD prices are the same ones charged on the blockchain.